dann der Pagat, so sticht der Pagat. Mit Ausnahme der Farbenspielen sticht Tarock die Farbe. Sechs Tarockkarten haben spezielle Namen: „Sküs“. XXI – „Mond“. Meinten Sie tarock karten Piatnik - Tarock Ornament 54 Blatt Piatnik - Kartenspiel "Feinste Wiener Tarock", 54 Blatt. Tarock ist die Bezeichnung für eine große Familie von Kartenspielen, die in weiten Teilen Europas gespielt werden. Die verwendeten Karten haben eine.
Bayerisches TarockTarock ist die Bezeichnung für eine große Familie von Kartenspielen, die in vielen Ländern Europas gespielt werden. Viele Spiele der Familie, etwa Königrufen. Tarock ist ein ältestes Kartenspiel weltweit. Vermutlich entstand es im Jahrhundert in Italien. Auf unserer Internetseite neben der kurzen Beschreibung der. Tarock ist die Bezeichnung für eine große Familie von Kartenspielen, die in vielen Ländern Europas gespielt werden. Viele Spiele der Familie, etwa Königrufen und Zwanzigerrufen, werden von ihren Spielern meist einfach „Tarock“ genannt.
Tarock Kartenspiel Post navigation VideoTAROCK - eine Leidenschaft
In Deutschland ist mit unserer Liste nur Tarock Kartenspiel Klick weit weg. - Weitere Informationen zur Frage "ein Kartenspiel, Tarock"Danach kommt gegen den Uhrzeigersinn mit jedem neuen Spiel der nächste Spieler an die Reihe.
If 4 players are available, the dealer sits out, so that there are 3 players and one dealer who rotates. The player who wins the bidding Reizen is the 'declarer'.
The declarer plays against the other two, the opposition or defenders, and must score at least 61 points to win the deal. In earlier variants, it is a draw and there is no payment if both sides score 60; in the latest variant the declarer loses if the result is The game is normally played for small stakes, the amount won depending on the nature of the bid.
The rules of Bavarian Tarock have evolved over time. This section will describe three of the main stages: the earliest known rules, an intermediate variant and a current variant.
The following is a summary of the earliest known rules; those according to Huber. Although published in , they probably reflect the form of "Ur-Haferltarock" played in the 19th century.
Each player draws a card from the pack. The player who draws the highest card or the first Sow becomes the first dealer. The dealer shuffles, offers the cut to his right, and then places 3 cards as a stock or gstaat on the table.
He then deals 11 cards to each player in packets 4 — 3 — 4. There are three bid options:. Bidding starts with forehand who says "pass" or "I'll play" "Ich spiele".
If unchallenged, he may announce any of the three contracts. If a subsequent player wishes to overcall the first bidder, he says "I'll play [a] better [one]" "Ich spiele besser".
If unchallenged, he may only play a Solo or Herzsolo. To overcall the second bidder, a player announces "I'll play the best" "Ich spiele am besten" , but may only play a Herzsolo.
An earlier bidder may "hold" a higher bid, in which case he has priority unless it is outbid. There is only one round of bidding and each player must make the minimum allowed bid.
Forehand leads to the first trick. Der Rufer ist jeweils der Spieler zur rechten Hand des Gebers. Die Rolle springt daher ebenfalls von Spiel zu Spiel um eine Position weiter.
Er hat erweiterte Möglichkeiten bei der Spielansage, wenn in der ersten Lizitationsrunde alle drei Mitspieler Weiter gesagt haben.
Der Spieler ist jener Mitspieler der in einem Spiel die aktive Spielerrolle hat. Im Fall von Zweierteams hat sich der Spieler durch rufen eines Königs einen Partner gewählt mit dem er still zusammenspielt.
Die beiden anderen sind natürlich auch stille Partner. Dreierteams bilden sich, wenn der Spieler für sich ein Einzelspiel wählt z.
Dreier, Pikkolo, Dann sind die anderen drei Mitspieler Partner welche gemeinsam gegen den aktiven Spieler spielen.
Spieleübersicht oben. Im Königrufen gibt es positive und negative Spiele. Im Fall von Zweierteams ist jedoch in der Regel nicht sofort klar wer die Teams sind wird während des Spiels herausgefunden.
Positiven Spiele sind gewonnen wenn das Zählergebnis mindestens 36 ist. Negativspiele gewinnt man nach individuellen Spielregeln. Gleich hohe negative Spiele können von mehreren Spielern gleichzeitig gespielt werden.
Die Gewinn und Verlustrechnung ist in diesem Fall wie bei separaten Einzelspielen. Spiele und Ansagen können getrennt gewonnen oder verloren werden.
Es ist also möglich das Spiel zu verlieren aber die Ansagen zu gewinnen oder umgekehrt. Positive Spiele sind Details siehe Liste 11 bis 21 :.
Negative Spiele sind Details siehe Liste 11 bis 21 :. Die Spiele im einzelnen:. Königrufer das Grundspiel oben. Pik ruft. Jener Mitspieler, der den König der gerufenen Farbe hat, ist der stille Partner.
Die beiden anderen sind die Gegner. Nachdem er seinen König gerufen hat, wird der Talon in 2 Dreiergruppen offen gelegt alle können ihn sehen.
Es gibt dann zwei Möglichkeiten. Entweder der gerufene König befindet sich im Talon. Die Karten die er wieder weglegt zählen später zu seinen Stichen, die anderen drei ursprünglichen Talonkarten zählen zum Ergebnis der Gegenspieler.
In diesem Spezialfall hat der Rufer das Recht das Spiel aufzugeben und somit 1 Punkt zu verlieren , um der Gefahr eines Kontra oder Zusatzansagen seiner Gegner zu entgehen.
Üblicherweise aber hat ein anderer Spieler den gerufenen König, er ist dann der stille Partner des Rufers. In diesem Fall spielen zwei Zweierteams gegeneinander.
Der Rufer kann sich ein Triple aus dem Talon nehmen und dann wieder drei Karten weglegen. Diese Karten zählen am Ende zu seinen Stichen. Im Spiel gilt Farbzwang aber nicht Stichzwang siehe 4.
Am Ende werden die Einzelpunkte der jeweiligen Partner zusammengezählt und so der Sieg ermittelt. Ansagen zählen einfach, positiv wie negativ.
Trischaken oben. Trischaken ist ein negatives Spiel. Es kann nur vom Rufer gespielt werden falls alle Mitspieler Weiter gesagt haben. Jeder Spieler spielt für sich und gegen alle anderen.
Verloren hat der Spieler mit den meisten Punkten, alle anderen haben gewonnen. Wer den letzten Stich macht, bekommt den vorher ungeöffneten Talon zu seinen Stichen dazu.
Es gilt wie immer Farbzwang und auch Stichzwang. Der Rufer spielt aus. Bei diesem Spiel zahlt der Verlierer an die Gewinner Punkte. Dann verdoppeln sich jeweils die Punkte.
The three-player form of Romanian Tarok is known as 'Taper'. This name is derived from the German word Tapper , which was the original name of the lowest bid in the earliest Austrian form of this game.
Most of the rules for Taper are the same as for four-player Romanian Tarok. Only the differences will be explained. A 42 card pack is used, formed by removing the lowest three cards of each suit.
So in the red suits only the court cards and the ace remain and in the black suits the court cards and the ten.
The cards are counted in the usual way, but the 12 one-point cards that have been removed reduce the total number of points in the pack to No king is called: the declarer always plays alone against two opponents in partnership.
The pool is constituted as with four players, each player putting in a game point when it is empty and the dealer putting in an extra game point, so that it contains with 4 points for the first hand.
The cards are cut by the player to dealer's left. Six cards are dealt to the talon and 12 cards to each player, six at a time unless the cutter knocks the cards.
After a knock, the player to dealer's right can choose among the same options as in the four-player game.
The lowest bid is unul de trei first three , which can be overcalled by al doilea de trei second three or by unul de doi , unul de unu or solo.
The doi , unu and solo contracts are exactly the same as in the four-player game except that no king is called. If the contract is unul de trei , the declarer looks at the top three cards of the talon and either takes them first level or exposes them and looks at the bottom three cards.
The declarer can then either take the bottom cards without showing them second level or expose these too and return to the top cards third level.
In al doilea de trei , the declarer looks at the bottom three talon cards first, then the top three, and may return to the bottom three, so playing at the second, third or fourth level.
Al doilea de trei can be overcalled by al treilea de trei third three , in which the declarer looks at the top three cards first level three , then the bottom three level four and can return to the top three level five.
The score for the game is 1 game point if won, or a number of game points equal to the level if lost. If contra is said to the game, then the score is 2 times the level, won or lost, 4 times the level if the declarer says recontra and so on.
It is possible to declare 10, 11 or 12 taroace , for 1, 2 or 3 game points respectively, and the declaration is compulsory for a player announcing pagat ultimo or saying contra to the declarer's pagat ultimo announcement.
There is of course no rege ultimo announcement and the penalties relating to capture of the called king are not relevant. All other bonuses, announcements and scores are the same as in the four-player game.
There is no michi-michi : if all three players pass, the cards are thrown in and beginning with the next dealer, a radler of three hands for double stakes is played.
Dr Eugen Popescu told us that originally, the trei bids were admitted in the four-player game, but were abandoned because they were too easy.
Unul de doi is now the lowest bid admitted throughout Romania and in Chernovtsy. Teodor Totolici tells me that in most parts of Romania, the Unu bids are not recognised - only the three levels of Doi and Solo can be bid.
Also, the game is played without a Pagat Ultimo pot. The game Michi-Michi, played in the Suceava version of four-handed Tarok when no one wishes to bid, seems to be characteristic of Southern Bukovina only.
In Chernovtsy and in other parts of Romania, if all pass the cards are thrown in and four hands are played for double stakes.
Some play that four double stake hands are also played after a hand in which the scores exactly cancel out: these zero scoring hands are known as hep-hep.
There are a number of minor variations between groups of players. For example, some allow the player cutting the cards to take one card unseen from the pack while cutting, in which case this player only receives five cards in the first round of the deal.
Teodor Totolici also passed on the following laws of ethical behaviour, which he learned from his Tarok teacher Miss Radu Aluna:.
The Cards A standard card Austrian tarok pack is used. The rank of the suit cards from high to low is: black suits : king, queen, horse, jack, 10, 9, 8, 7.
The cards have their normal point values as follows: skiz, luna, pagat. Players and preparation The principal form of the game is for four players.
Deal The dealer shuffles and offers the cards to the player opposite to cut. If the cards are to be dealt in batches of 12 , the player to dealer's right chooses whether to receive the first, second, third or fourth batch, and the next two players in turn choose one of the remaining batches, and the dealer takes the unclaimed batch.
In abeles , the first batch of 6 cards is dealt to the talon, the next 6 to the player to dealer's right, then a batch of 12 cards to each of the other three players in rotation, and the final 6 cards to the player to dealer's right.
In , after the talon, the dealer deals a single card to each player, then two to each, then three to each, then three, two, one.
Bidding There are three possible contracts: doi , unu and solo , in which the declarer takes respectively two, one or no cards from the talon.
Calling a king and using the talon The remaining bidder when all the other players have passed is the declarer. If the bid is solo , the talon is simply placed face down to dealer's right.
The Play After the declarer has called a king and if the contract requires it drawn cards from the talon and discarded, there is a round of announcements, which will be explained later, and then the play begins.
Bonuses Irrespective of who wins the game, it is possible to achieve various bonuses which may be worth more than the game itself, and the value of these bonuses can be increased by announcing them before the play starts.
The possible bonuses are: Trula: a team has all three of the skiz, luna and pagat in their tricks. Regele prins : the king called by the declarer is taken by the opponents in their tricks, or is in a part of the talon exposed and rejected by the declarer.
The declarer's team has to pay a penalty. Pagat ultimo or pagat la fine : the pagat the smallest trump wins the last trick. If you have three Kings, and declare a Three, Two or One , you may call your King by simply saying "the fourth King", without specifying its suit.
This can make things somewhat more difficult for the opponents. You play alone if the called King happens to be in the Talon.
Losing the Called King :. Upon Calling a King , one of the team's responsibilities is to keep the King from being captured by the opponents.
If the called King is captured, the team's score for the Round is decreased by 15 points. This rule also holds true if the Called King happens to be in the Talon.
Exchanging cards with the Talon :. The Talon is now exposed in two sets of three cards, three sets of two cards, or as individual cards , depending on the Bid.
The cards can never be mixed or shuffled to create the "best" set. The Declarer chooses one of the sets and adds the cards to his hand.
The remaining Talon cards , which the Declarer does not take, are put in a face down pile off to the side for they will eventually be counted as part of the opponent's Tricks.
If a King was called, the pile of rejected Talon cards must at first be kept separate from the opponent's tricks, since some of the players do not yet know who is on which side.
After taking the chosen set of cards into his hand , the Declarer then discards the same number of cards face down into his Trick pile.
His discards will eventually be counted as part of his winnings. Note: The Declarer cannot discard any part of the Talon that he adds to his hand.
It's a good idea to discard before adding the Talon cards to your hand. Also, five-point cards Kings and cards of the Trula, the Pagat I Mond XXI and Skeench may never be discarded ; other Tarocks can be discarded freely but must be discarded face up, so that all the players know how many Tarocks are in play.
If the Called King happens to be in the Talon , then you can win the remainder of the Talon the part not taken by you by 1 exchanging the cards in your hand with the part of the Talon that contains the Called King, and 2 winning a Trick with the King.
When the Called King is played, the remainder of the Talon is tossed face up on top of it, so that it is collected by the winner of the Trick. Hint: If the Declarer chooses the part of the Talon that contains the Called King, be sure to keep the remaining part of the Talon apart from the opponent's Trick pile.
Announcements :. There is now a round of announcements. An announcement is simply a statement that you are going for one of the bonuses.
By announcing that you are going for one of the bonuses, the value of the bonus doubles! Bonuses :. Bonuses can be scored without prior announcement and some can be announced in advance um, during the announcements, Susan for double bonus value.
Except for Valat , the scores for the Round and scores for Bonuses are independent of each other. A team may win some and lose others, so a Player may have conflicting objectives.
If either side wins only part of the Trula or one, two or three Kings, then no bonus nor bonus penalty applies. If the opposition wins all three cards of the Trula or all four Kings, only then is the Declarer's side penalized.
For King Ultimo it is good enough for either partner to win the last Trick with the called King in it. For Pagat Ultimo , the Pagat actually has to win the last Trick.
If not, the bonus is lost even if the Trick is won by the partner of the person playing the Pagat. This is somewhat difficult because the Pagat is the lowest Tarock except in the Emperor's Trick.
If Pagat Ultimo is announced , the Player making the announcement is obliged to keep the Pagat until the last trick if possible.
It is customary to turn the Pagat around so that other Players can see it. If either bonus is not announced , but you play the called King or the Pagat to the last Trick, you are deemed to be attempting to get the bonus, and you you and your partner lose the bonus if you lose the Trick.
The Play :. Also, the rules are a lot to digest the first time. After playing a couple Rounds, it'll seem like old hat. In Klop, Compulsory Klop and in the normal Bids , the Player to dealer's right leads the first card, no matter who is Declarer.
In the higher Bids , from Barach upwards, the Declarer leads. The Declarer also leads first in a Colour Valat.
And the following statements form the foundation for, well, nearly every Bid:. Frequently bought together. Add all three to Cart Add all three to List.
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